Friday, June 20, 2008

How to Play Lifecraft

Object of Lifecraft:
To develop new habits, break bad ones and prioritize and complete projects that will improve your life. Lifecraft is about improving your life via gradual and easy change over time.

Everything you need to play:
This blog has everything you'll need to play your own game of Lifecraft - all information is free and open to all. You'll need a way to track your progress - it is very much recommended you start your own blog for this purpose and track and discuss your progress publicly. Making it public and inviting your friends and family to check on your progress creates a bigger commitment from you. If any of the specific things you want to change are private, just write "private" for the description and track it like that - the content is not what's important, only the part where you write "I succeeded" or "I'm going to try again on this one" - that is what's important because that is what will help keep you committed.

Preparation:
The first thing to do is decide your focus. What are the 4 most important things in your life? All your work should have something to do with these areas. Begin to imagine what you want your progress through this game to look like - create a vision. Consider that it should start off gradually and build as you go along - careful not to burn out at the beginning - be ready for slow and steady progress. After you've thought about that, decide on your first quest (quests will be better explained below). The vision you have should be a reasonable amount of change over a long period of time - for example a ~20% improvement of your life over a year's time.

Game Play:
Quests are what make up the game of Lifecraft. They come in 1 of 3 forms - breakers, makers, and kill quests. Breakers are the breaking of a bad habit and makers are the forming of a new habit - I have been using 3 weeks as the time frame for daily habits but any time frame can be used and habits that are less than daily would need a longer time (for example a once a week habit may need 2 months to complete). After the goal is consistently made for the time you decided you reward yourself with XP points and post that it's complete - I've been using 10,000 XP for 3 week maker/breakers - that's a lot of points but if there was something bigger you may even want to use more XP as a reward.

Kill quests are generally a 1 time deal - like organize the storage room - you do it and it's done (at least for now). I've been using 1k per hour for on-going projects and roughly estimating any 1-time projects to be around that rate but don't stress over the details, just try to be consistent so you can plot your XP over time and try to develop a strengthening pattern.

Every 10,000 XP you gain 1 level and reset the XP - so if you are at level 2 with 9,000 XP and complete a 10,000 point quest, you go to level 3 with 9,000XP.

Lifecraft is in a constant state of evolution, especially right now. All these "rules" are actually just suggestions. You can take this game in whatever direction you want. Just have a clear vision of what you think your journey will look like. Be realistic; look forward to and take pride in gradual change. If one week is the smallest bit better than the last you are doing great.

If you are still unsure where to start - read my journey so far - here's the first page of posts start at the bottom and read your way up through time. This is just a good example of how to play, a way to start out - but you should allow your journey to form-fit around your life and motivations. As long as you are keeping steady easy pressure on yourself you will slowly change. Think of it like braces for teeth. You wouldn't want an orthodontist to try to straighten your teeth quickly like within a few weeks. The pain would be unbearable - you want the changes he makes to your teeth to be slow and gradual. The same thing is true of making improvements to your life.

If you start to feel a little lost at any point- not sure what to do - try to be creative and come up with any kind of solution, it doesn't have to be perfect just keep going.

Suggestions:

  1. Start off as easy as possible - your quest log should only have things you look forward to changing. As you gain confidence and create more time for yourself by doing the easy ones you can move on to higher difficulties.
  2. Makers are easier than Breakers - always use a maker over a breaker if you can. Example - if you want to eat out less, don't make a breaker to eat out less - instead, use a maker to eat in more.
  3. Always have some way of tracking your progress through any quest. Even if your quest is vague - try to track regularly if by no other way but to make regular posts explaining how good you are doing with it.

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