It was a good day. Got in an hour of grinding and good to go on everything else (except the creative Maker). I've been terrible with the creative Maker so far, I'm putting it off once again - I've silently moved it back a few days and need to do that once again.
I'm going to be hard-headed about keeping this going even without getting it perfect. Which is a challange for me - because I'm a perfectionist and start to lose interest in things I can't get perfect from the start.
As far as the follow-through of Makers I think I'll leave an option to make a "Continuation Bet". If I like the habit enough I'll actually risk XP to keep it another 3 weeks. Same goes for Breakers. Still working on that idea - it breaks away from the RPG analogy but I'm more concerned about the game being as good and meaningful as it can be than strickly following the analogy.
As far as the follow-through of Makers I think I'll leave an option to make a "Continuation Bet". If I like the habit enough I'll actually risk XP to keep it another 3 weeks. Same goes for Breakers. Still working on that idea - it breaks away from the RPG analogy but I'm more concerned about the game being as good and meaningful as it can be than strickly following the analogy.
2 comments:
A game play thought: When you are playing a game the AI deciding what XP you get on the game. There is algorithm, but also there is some randomness to it
There is a few ways to think about this.
1) you could set up a randomizer with a set of hi-lo potential XP for each Maker/Breaker occurrence.
2) you allow the community of readers to decide the amount of XP (+/-) recorded for each instance. The community records the points in a poll and you decide the actual XP (+/-) recorded by using an average of all polling responses.
Now since your polling pool is very small immediately, this could be for V1.1 of the game, yet it does allow for interaction with the community and maybe set up more potential MMORP growth.
That is a good idea. I'll have to think about this one. Thanks.
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